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Text File  |  1995-02-19  |  1KB  |  32 lines

  1. Article: 2611 of comp.graphics.packages.lightwave
  2. Xref: netcom.com comp.graphics.packages.lightwave:2611
  3. Path: netcom.com!ix.netcom.com!netnews
  4. From: FWTep@ix.netcom.com (Fred Tepper)
  5. Newsgroups: comp.graphics.packages.lightwave
  6. Subject: Re: CG Creature Modeling
  7. Date: 12 Feb 1995 08:07:43 GMT
  8. Organization: Netcom
  9. Lines: 16
  10. Distribution: world
  11. Message-ID: <3hkfkf$g9b@ixnews3.ix.netcom.com>
  12. References: <3hk4ci$bdr@newsbf02.news.aol.com>
  13. NNTP-Posting-Host: ix-pas2-14.ix.netcom.com
  14.  
  15. In <3hk4ci$bdr@newsbf02.news.aol.com> moonsun@aol.com (MoonSun) writes: 
  16.  
  17. >
  18. >I have seen some kinda cool critters lately on Seaquest, Hercules, etc.
  19. >Are  these creatures typically sculpted, then digitized or modeled from
  20. >scratch? If digitized, what is the procedure (call Viewpoint?)?
  21. >Just curious. ; )
  22. >
  23. >Johnny AD
  24. >
  25.  
  26. Johhny,
  27.     The seaQuest creatures are modeled (Croc by Greg Teegarden, worm 
  28. by Eric Barba), the Hercules ones are generally digitized.
  29.                             -=Fred=-
  30.                                   Amblin Imaging
  31.  
  32.